BackerKit

BATTLETECH

Created by Harebrained Schemes LLC

BATTLETECH
Photo original
41,733 backers pledged $2,785,537.13 on Kickstarter

Turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!

Raised in Kickstarter
$2,785,537.13 / 41,733 backers
Raised in BackerKit
$907,028.11 / 57,869 backers

Latest Updates from Our Project:

BATTLETECH Update 1.1.0 is Live!
3 days ago – Thu, Jun 21, 2018 at 12:04:33 AM

We’re happy to announce that we've just pushed BATTLETECH Update 1.1.0 on Steam and GOG!

This Update is all about giving you more ways to customize your experience, as well as reacting to common pieces of feedback that we've heard from you about the game. While we’re still working on the Tutorial Skip feature that’s been requested, many more things DID make it in beyond what we mentioned last month such as ultrawide monitor support and some additional quality-of-life improvements.

In Update 1.1.0 you’ll find improvements across all areas of BATTLETECH including new features & content, balance changes, UI and AI improvements, and a healthy dose of optimizations and general bug fixes.

Here are a few highlights:  
- MechWarrior customization
- Granular difficulty settings
- Ironman Mode
- Ability to accelerate the current combat action with SPACEBAR
- Speed-Up mode to accelerate all combat actions
- Cancel combat actions and selections with right-click
- MechLab quality-of-life improvements
- Current inventory count in Store and Salvage
- Several new events and improvements to event generation
- Ultrawide monitor support
- A new, optional BATTLETECH Launcher with compatibility & troubleshooting settings and a crash reporter -
...And Much More!

The full list of updates and changes is WAY too long to share here (they came out to an 8-page google doc!), but you can read the full release notes here - be sure to update your game soon to check it all out!

The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization which means German, French, and Russian will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them.

Finally, in our last update, we shared the exciting news that Harebrained Schemes has become part of the Paradox Interactive family. Here's a message for all of you BATTLETECH Backers from our friends in Sweden!

You should now find a Steam key for Stellaris in your BackerKit account - thanks, PDX! - and if you don’t see it, please email us at http://harebrained-schemes.com/contact/.

Here are the directions to recover your account if you need them:
- Go to https://battletech.backerkit.com/
- Enter the email address you used to back the game into the "Kickstarter Email" box and click on "Get My Survey"
- When you get the email from BackerKit, follow the link inside to your account Click on "Get Your Digital Rewards"
- Copy and paste your key into your gaming library of the platform

As always, the place to go for BATTLETECH Support is https://support.paradoxplaza.com and specific HBS question should go to http://harebrained-schemes.com/contact/.

If you have general BATTLETECH questions or thoughts, interest in finding ‘MechWarriors that want to play multiplayer, or modding, head over to the BATTLETECH forum where there’s a great community over that would love to welcome you! 

Important Harebrained Schemes News!
18 days ago – Wed, Jun 06, 2018 at 12:25:42 AM

We just announced some big news today and wanted to share it with you personally.

BATTLETECH: What's Next?
about 2 months ago – Thu, May 03, 2018 at 02:20:47 AM

First of all, to our Backers and new players alike - thank you for your incredible outpouring of love and support last week following the launch of BATTLETECH, and for sharing so many of your amazing game experiences with us. As a small developer, these stories mean the world to us. It's why we do this.

From the heartfelt reactions of our Backers, to the kind words from reviewers, to the epic marathons on YouTube, to the hysterical reactions on Twitch, to the goofy memes floating through social media, this week has been a whirlwind and we are thrilled to be on this ride with you.

We could easily fill this entire post and more just rounding up press and fan reactions to the game - but we'd rather talk about what's next. From the start of this project, we've viewed launch not as the end of the road, but as the birth of a living product. Over the course of development, you might recall that we often answered speculative questions about post-launch features or content with, "in success, all things are possible."

Well - thanks to you, this is the success we hoped for. And many things are now possible! We're working with Paradox on a roadmap for the next year of BATTLETECH development. This will include regular bugfixing, quality-of-life improvements, and free Updates adding new features to the game. Here's a look at the next few months of that roadmap.

BATTLETECH Post-Launch Roadmap

1.  Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.

On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.

2. General BugFix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.

3. Localization (French, German, Russian) and Linux Support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.

4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer

--Accelerated Combat Options - We're working on options for players who would like to accelerate the pace of combat missions.

--MechWarrior Customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1

--Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.

--MechLab / Store / Salvage Quality-of-Life Improvements - Interface additions to reduce friction when buying and salvaging new items.

--Tutorial-skip Option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard. 

--Addressing Difficulty Spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.

--Live-streaming Quality-of-Life Improvements - Audio persisting when alt-tabbed, for example.

It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.

5. More BATTLETECH!!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. 

With your support, we could not be more excited to continue making BATTLETECH even bigger and better. 

Thank you.
HBS

Launch Day!
about 2 months ago – Wed, Apr 25, 2018 at 01:46:03 AM

In May of 2015, I emailed Jordan a sketch I'd been working on - the iconic Atlas, looming over a party of nobles and MechWarriors meeting on a snow-swept plain. (Subject Line: "Too many banners?") This was the very first piece of concept art for the project, and we ended up using it at Gen Con 2015 when we unveiled our plans to take BATTLETECH to Kickstarter.

Turns out, a lot can happen in three years.

When I look back on this painting now, I'm still really happy with how it was able to capture the tone and aesthetic that we wanted for BATTLETECH. But sheesh... the quality of the art, writing, music, gameplay, and audio on-display in the game today - everything about the BATTLETECH experience has blown so far past this initial goal-post, it's come farther than I could have imagined.

It's been a long (and sometimes arduous) road from the Kickstarter campaign that September 2015, to the version of BATTLETECH that launches this morning. And in success, this is just the beginning!

We can't say this enough - without your support as Backers, this project would not have been possible. THANK YOU. And thank you also to Piranha Games for their fantastic 'Mech designs, on whose shoulders we were able to build and expand the visual trappings of BATTLETECH. To Catalyst Game Labs for their lore support over the years (even if they did steal our beards...) And to Paradox Interactive for their support and expertise in bringing this game to market. To Jordan, for the opportunity to come full-circle, to work with you in crafting a new experience for this universe that I (and so many others on the team) grew up with. 

And, most of all - thank you to the incredible team here at Harebrained Schemes. No one idea or person makes or breaks a game, at least not at this scale. There's no "eureka" moment or single hero who always saves the day. Games are always bad before they're good. And good games are the result of years of hard work, passion, and slow incremental change, channeled into a single experience by talented collaborators with a shared vision. BATTLETECH may not be perfect, and our sales and review scores remain to be seen, but by all metrics of game development and teamwork - I am proud to call this project and team a success.

From all of us here at HBS: Thank you again, and enjoy BATTLETECH!

-- Mike McCain, Game Director

A Note From BattleTech’s Creator

The future history of BattleTech has a storied real-world history as well. Starting as a tabletop game 35 years ago, BattleTech merged the rich narrative setting of a role-playing game with the mechanics of a competitive multiplayer miniatures game.

Hundreds of game products, novels, and miniatures later, the video game Crescent Hawk’s Inception was released in 1988 by Infocom, becoming the first graphical game for the previously “all text" publisher. The game, developed by Westwood Studios, was a classic RPG with tactical combat and was a touchstone for our team as this new BATTLETECH game (which you helped create) is the first turn-based ‘Mech combat game since then.

In 1989, the first BattleTech Center opened in Chicago, offering the world’s first publicly available Virtual Reality multiplayer game. Over the next couple of years, BattleTech Centers opened around the world, and in 1994 we held our first World Championship with teams competing from Center-to-Center and a live broadcast of the finals from the BattleTech Center in Las Vegas.

Of course, a landmark for BattleTech and the video game industry was the release of MechWarrior 2 in 1995 which, according to articles released last year, is still Activision's highest unit seller to-date. MW2 introduced millions of people to the BattleTech universe and to 3D gaming. The MechWarrior series went on to be one of the most successful video game franchises of the 1990s and early 00s.

MechCommander, released in 1998, took the real time strategy genre in a tactical direction by focusing on the management of a smaller set of highly detailed units rather than generating large numbers of disposable units and over the years, many games have taken this approach.

BattleTech again made history in 2002 when MechAssault became the launch title for Xbox LIVE, ushering in the current era of online console gaming. All up, more than 20 video games preceded ours in the BattleTech / MechWarrior franchise, and, along with your help the Harebrained Schemes team is proud to contribute BATTLETECH to this outstanding lineage.

On a personal note, I am so happy with what this team has accomplished, as I feel that it represents the most immersive dive into the universe of BattleTech that’s ever been realized. The game really allows you to feel what it’s like to be responsible for the lives, fortunes, and futures of the men and women of your little mercenary company within the context of a large and complex world of deadly politics surrounding you. The turn-based nature of the game allows you to engage in the balancing act (in more ways than one) of effectively managing a lance of `Mechs in combat and finally frees the game’s camera from being locked into the cockpit so that it can really tell the story of how these huge machines dominate the environment and decimate each other. But most importantly, the campaign makes you cringe every time one of your `Mechs loses a limb and swear to whatever gods you hold dear when one of your MechWarriors takes a wound, or worse dies in combat.

I could not be more in awe of the team’s creativity and talents, or prouder of the enormous effort they invested over the last two and a half years of the game’s development - a game that we could not have made without the enormous financial and emotional support that you, our Backers provided us.

So it is to you that my heartfelt thanks go out on this very exciting day, for without you, none of this would have ever happened.

Sincerely,
Jordan Weisman

Backer Rewards Update and FAQ

At this time, all Backer rewards have been delivered to BackerKit accounts (except for the 4th novella which is still being written).

You can get to your BackerKit account following these directions:
Go to https://battletech.backerkit.com/  

 - Enter the email address you used to back the game into the "Kickstarter Email" box and click on "Get My Survey"
- When you get the email from BackerKit, follow the link inside to your account Click on "Get Your Digital Rewards"
- Copy and paste your key into your gaming library of the platform

BETA players: please note that you must retrieve your *new* game key. The Beta *will not* update to the final release version of the game

I got my key the other day but what about my other digital rewards like the code for the 'Mech skin, soundtrack, or art book? When do I get them?
The remaining digital Backer rewards and Unlock Codes for in-game rewards were uploaded to BackerKit accounts yesterday-- except for the 4th BATTLETECH novella that is currently being written. If you have any other issues, emailing us directly at info@hbs-studios.com rather than through Kickstarter messages will help us serve you faster.

I can’t access the email address connected with my BackerKit account to recover my account - what do I do? Send us an email at info@hbs-studios.com with the old address AND the new address and we can update that for you.

BackerKit says I don’t have an account - what do I do?
Please try again following these directions:
Go to https://battletech.backerkit.com/
Put your email into the box labeled "Kickstarter email" and click the "Get My Survey" button.
If you get still get this error message: "Sorry, we couldn't find a survey for that email." -- then contact us at info@hbs-studios.com and we will help you out. Include as much information about your pledge as you can, including your current email address and any old email addresses that you may have used when you pledged and if you backed on Kickstarter or BackerKit

I didn’t fill out my BackerKit account before the deadline - what do I do?
If you did not fill out your BackerKit survey, we are unable to fulfill your Kickstarter rewards. You’ll need to go to the survey recovery page https://battletech.backerkit.com/ to fill out your survey. Your digital rewards will be in your BackerKit account soon after that.

I only see the Add-Ons that I purchased in BackerKit and not my rewards - what’s up with that?
It’s likely because a second account was automatically created for you when purchased the Add-Ons. On the page with the Get Your Digital Rewards button, you'll see a yellow band at the top. Just click on "Switch to another survey" and you'll be given the option to access the first account.

If you have any other issues, emailing us directly at info@hbs-studios.com rather than through Kickstarter messages will help us serve you faster.

BATTLETECH Keys Are On Their Way!
2 months ago – Sat, Apr 21, 2018 at 02:15:47 AM

We are excited to let you know that we have begun distribution of BATTLETECH game keys into BackerKit accounts!

With over 50,000 Backers, it will take some time for all the keys to be distributed. You will get an email from BackerKit when your key has been delivered into your account so you don’t need to keep checking it. If you go to your account and see a “Pending” message, please be patient.

The game will be available for pre-load on Steam on Monday, April 23rd at 9am PDT but the game WILL NOT unlock until April 24th at 9am PDT. Neither GOG nor Humble will have pre-load available so you’ll need to wait to download the game until April 24th at 9am PDT if you are on those platforms.

All other digital Backer rewards - the Official Soundtrack, Art of BATTLETECH pdf, and codes for in-game rewards - will be delivered to BackerKit accounts in time for launch. You will receive a BackerKit email when that happens and must return to your BackerKit account to retrieve those rewards.

How to Get Your BATTLETECH Key: If you answered your BackerKit survey, your account has been "locked down," and you will find your key in your BackerKit account. The key, codes and digital rewards will remain there in case you ever need to find them again.

Go to https://battletech.backerkit.com/
 - Enter the email address you used to back the game into the "Kickstarter Email" box and click on "Get My Survey"
 - When you get the email from BackerKit, follow the link inside to your account Click on "Get Your Digital Rewards"
 - Copy and paste your key into your gaming library of the platform 

BETA players: please note that you must retrieve your *new* game key. The Beta *will not* update to the final release version of the game.

If you have trouble with your BackerKit account, please see the FAQ below.

We’re almost there!

Thank you for all your support over the last 2.5 years!

- HBS

In case you haven’t seen it, here’s the intro video for the game. We attempted to capture the epic story of humankind's ascent to the stars and its eventual fall from the height of the Star League to the declining years of the Succession Wars. Hope you like it!


FAQ

I can’t access the email address connected with my BackerKit account to recover my account - what do I do?
Send us an email at info@hbs-studios.com with the old address AND the new address and we can update that for you.

BackerKit says I don’t have an account - what do I do?
Please try again following these directions:
Go to https://battletech.backerkit.com/
Put your email into the box labeled "Kickstarter email" and click the "Get My Survey" button.
If you get still get this error message: "Sorry, we couldn't find a survey for that email." -- then contact us at info@hbs-studios.com and we will help you out. Include as much information about your pledge as you can, including your current email address and any old email addresses that you may have used when you pledged and if you backed on Kickstarter or BackerKit.

I didn’t fill out my BackerKit account before the deadline - what do I do?
If you did not fill out your BackerKit survey, we are unable to fulfill your Kickstarter rewards. You’ll need to go to the survey recovery page https://battletech.backerkit.com/ to fill out your survey. Your digital rewards will be in your BackerKit account soon after that.

I only see the Add-Ons that I purchased in BackerKit and not my rewards - what’s up with that?
It’s likely because a second account was automatically created for you when purchased the Add-Ons. On the page with the Get Your Digital Rewards button, you'll see a yellow band at the top. Just click on "Switch to another survey" and you'll be given the option to access the first account.

What about my other digital rewards like the code for the 'Mech skin, soundrack, or art book? When do I get them?As noted above, all other digital Backer rewards - the Official Soundtrack, Art of BATTLETECH pdf, and codes for in-game rewards - will be delivered to BackerKit accounts in time for launch. You will receive a BackerKit email when that happens and must return to your BackerKit account to retrieve those rewards.

If you have any other issues, emailing us directly at info@hbs-studios.com rather than through Kickstarter messages will help us serve you faster.